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TehGamers private server • View topic - Teh economyyyyyy.

Teh economyyyyyy.

Argumented discussion about possible server and it's improvements

Teh economyyyyyy.

Postby iLoopy » Tue Mar 22, 2016 3:23 pm

Teh Currencies:
1.Adenkas - normal adenki as we know them. Drops from mobs (and maybe some on PVPs)
2.Eventi-Medalki (can exchange in shop for pvp coins to buy enchants) - 1 event medal for win at any event.
3.Pew-pew coins(non tradeabke) - 1 coin for each pvp.
4.Vote coins(non tradeable) - (pls dont put hats for medals or vote coins. God forbid.) u buy enchant scrolls and enchant upgrades.
5.Enchant upgrades - increase ench rate by 10% for +13-+18.Also drops from bosses with correesponding grade.
6.(For the filthy donadores) still thinking - ench upgrades or ++ items idk(my initial idea is 1euro=1weu or 2-3 aeu) or just oe items.


Enchant rates: 96-92-88-84-80-76-72-60-30-25-15-10-5-3-1 (from 4-18)


Farm zones:
1. Pvp zone with mobs that drop 100kk and % to drop ele stones, and another zone ,that is close and connects to the first one, where mobs drop 50kk and % to drop crystals. (Maybe something like 1% to drop ench scrolls)

For 1 pvp u get 1 pvp coin and 100kk.

From teh shop u buy pots(not for smoking but for healing), enchant scrolls(pvp coins+adena), blessed scrolls - pvp coins +adena.
right.
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Re: Teh economyyyyyy.

Postby Rayquaza » Thu Mar 31, 2016 12:05 am

if I remember right, we were getting 100 medals at the beginning of the servers for each event win, which was worth 1 weapon enchant scroll. What exactly are we gonna buy with 1 medal? maybe 1 weapon scroll or 2 armor ones?
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Re: Teh economyyyyyy.

Postby [DeCo] » Thu Mar 31, 2016 12:21 am

New server will have different economy which will be based in two different variables:

Variable that will based on how much medals you get per event, rb, vote, kill, etc

and Variable that will be based on how much stuff cost for medals.

Both will increase since server will start, first one lil bit more than second.
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Re: Teh economyyyyyy.

Postby nextpope » Thu Mar 31, 2016 6:21 pm

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Re: Teh economyyyyyy.

Postby [DeCo] » Thu Mar 31, 2016 9:43 pm

It makes sense ... big one.

Over time scrolls will cost more BUT you will gain even more medals than on begining.

Why it makes sence, to keep you guys spending medals and not jus stuck them in one part.

Will make new players gameplay lil bit easier than old ones with lot of medals.


Just think on real live economy, why currencies have less and less value...

Don't think it on bad way cuz it won't be so drastic. And i will have noo need for updates with titile you get xyz medals now on events.
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Re: Teh economyyyyyy.

Postby nextpope » Thu Mar 31, 2016 11:39 pm

As I see it players who started from the beginning will get their stuff enchanted. Later on stuff will be more expensive, wouldn't it be harder for a new player to get same stuff as the old players?

How about this: (I just put numbers for the reference, don't know what the prices are going to be)

Period I
event victory : 100
ews : 100
eas : 50
bews : 200
beas : 100
elegia weapon 200
elegia armour 50 a piece
epics : not available


Period II
event victory : 150
ews : 75
eas : 25
bews : 200
beas : 100
vesper/elegia weapon 200
vesper/elegia armour 50 a piece
epics : not available

Period III
event victory : 200
ews : 50
eas : 20
bews : 200
beas : 100
vesper/elegia weapon 150
vesper/elegia armour 25 a piece
epics : 5000 for one jewel


Increased income from events and decreased price of enchants would be beneficial for new players and wouldn't change much for already rich players. Also epics later on to catch up is good idea too imo.
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Re: Teh economyyyyyy.

Postby iLoopy » Thu Mar 31, 2016 11:53 pm

accessories and armor/weapons for medals, just. dont.
right.
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Re: Teh economyyyyyy.

Postby nextpope » Fri Apr 01, 2016 11:47 am

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Re: Teh economyyyyyy.

Postby iLoopy » Fri Apr 01, 2016 12:36 pm

right.
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Re: Teh economyyyyyy.

Postby [DeCo] » Sun Apr 03, 2016 9:27 pm

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Re: Teh economyyyyyy.

Postby Stre4ko » Mon Apr 04, 2016 11:01 am

Deco's idea isn't bad imo. It would need some initial testing as it wouldn't make sence to save your medals when you can buy stuff cheaper at the start :D
But seriously it's not a bad idea.
I don't like the idea of endgame gear costing medals - a bit more adena than the rest is ok but not medals. Also please no epic jewels in the store cuz it kills a big part of the game.
Imagine you're sitting in the castle or whatnot and one of your clanmates that's scouting the boses shouts Anthy up - prepare for some pvp. Awesome stuff right there - some pvp + an epic for your clan.
Now imagine the same scenario with epics in the store - Anthy up! - nop too lazy not gonna go cuz you can buy it from the store. I think we can agree that that would suck.
Imo the biggest advantage of tehgamers servers were that you had to do some farming, bosshunting etc to be relevant in the game - not like the highrates nowadays - you just enchant everything to 16-20 and all your skills to 30 and go to the pvp zone where you fight other rediculously fed ppl and the most broken class wins. Now thats not fun in my opinion.
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Re: Teh economyyyyyy.

Postby iLoopy » Mon Apr 04, 2016 11:09 am

make epic bosses of same type jewel spawn in pairs so not all the jewels get allocated to the same clan, wich will also stimulate having an ally.
right.
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Re: Teh economyyyyyy.

Postby Aaron » Mon Apr 04, 2016 11:21 am

No epics in gm shop, like ever. Lqqpy's idea sounds interesting, but most people are not gonna like it, also this is h5, Zaken and Frintezza are instance zones. That leaves us with 3 grand bosses, Antharas, Valakas, Baium. It would be pretty good for a freya and lower server, but not for a h5 imo.
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Re: Teh economyyyyyy.

Postby iLoopy » Mon Apr 04, 2016 11:28 am

right.
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Re: Teh economyyyyyy.

Postby Stre4ko » Mon Apr 04, 2016 12:05 pm

The high five boss instances had 48 hour reuse time or something that i think if lowered to 24 hours would be good - the jewel drop rate isn't very big for the zaken instance so there it could even be less but not too much.
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